CS2 Skin Rarities & Colours Explained
Every weapon skin in Counter-Strike 2 belongs to a rarity tier, and that tier is signalled by a colour. The colour you see on an item's name tag or in the Steam Community Market is the fastest way to read how scarce a skin is relative to others from the same source. This guide explains all seven rarity grades, the colours that represent them, the approximate odds of pulling each grade from a weapon case, and the important point that rarity and value are not the same thing. If you are buying, selling, or trading skins into your Steam inventory, knowing how these tiers work helps you read listings quickly and avoid overpaying.
The Seven CS2 Rarity Tiers and Their Colours
CS2 uses a fixed ladder of rarity grades inherited from CS:GO. For weapon skins there are six visible colour grades plus the gold tier reserved for knives and gloves. The colours are consistent across the whole game, so once you learn them you can scan any inventory at a glance.
| Rarity Tier | Colour | Hex | Typical Case Odds |
|---|---|---|---|
| Consumer Grade | White / Grey | — | Not in case pools |
| Industrial Grade | Light Blue | — | Not in case pools |
| Mil-Spec | Blue | #4b69ff | ~79.92% |
| Restricted | Purple | #8847ff | ~15.98% |
| Classified | Pink | #d32ce6 | ~3.20% |
| Covert | Red | #eb4b4b | ~0.64% |
| Rare Special (Knives & Gloves) | Gold ★ | — | ~0.26% |
Consumer and Industrial grades exist mostly in collections that drop from playing the game rather than from cases. Inside a standard weapon case the lowest grade you can receive is Mil-Spec (blue), and the odds climb steeply in rarity as you move up. The gold tier covers the special items — knives and gloves — and shares a single combined chance across whatever exotic items that case offers.
Why the Odds Look the Way They Do
The percentages above are the long-standing community-derived odds for a single case opening. Mil-Spec blues make up roughly four out of five outcomes, which is why most openings return an inexpensive skin. Each step up roughly divides the chance by five, so Covert reds and the gold special items are genuinely uncommon. These figures are stable across most cases, though the exact contents differ. For the full mechanics of keys, drops, and trade holds, see our guide on how CS2 cases work, and you can browse live pools on the cases page.
Rarity Versus Value: They Are Not the Same
A common misconception is that a higher rarity always means a higher price. Rarity describes how often a skin appears relative to its peers in a collection, not what the market will pay for it. A Covert (red) AK-47 finish that looks plain can sell for less than a Classified (pink) skin with a striking design and strong demand. Value is driven by appearance, popularity, the specific weapon, whether it carries StatTrak, and overall supply.
You can see this clearly in pricing for popular cases like the Revolution Case or the Kilowatt Case, where certain mid-tier skins outsell rarer ones simply because the community likes the way they look. When you shop, treat the colour as a starting signal, then judge each skin on its own merits.
How Float, Wear, and Pattern Affect Price Within a Tier
Two skins of identical name and rarity can have very different prices because of their condition and pattern. Every skin carries a float value between 0 and 1 that determines its wear — Factory New through Battle-Scarred. Lower-wear copies generally command higher prices. Our dedicated float and wear guide breaks down the exact ranges.
Pattern also matters on certain finishes. Skins like Case Hardened have randomised pattern seeds, and rare blue-heavy patterns can sell for many multiples of an ordinary copy — see the Case Hardened blue gem guide. Similarly, Doppler knives split into named phases that each carry distinct values. So within a single rarity colour, expect a wide price spread driven by float, pattern, and finish style rather than the tier alone.
Stickers, Agents, and Graffiti Use Different Rarity Names
Weapon skins are not the only items with rarity grades. Other categories share the same colour ladder but use different label names:
- Stickers use grades such as High Grade, Remarkable, Exotic, and Extraordinary, mapped to the same colour progression. Tournament and autograph stickers add their own demand on top.
- Agents (player character models) range from Distinguished up to Master, again following the colour tiers.
- Graffiti uses Base Grade and High Grade designations.
- Music kits and patches have their own grading conventions too.
The underlying colours stay consistent, so a purple item is the same relative grade whether it is a skin, an agent, or a sticker — only the descriptive word changes.
Covert Versus Classified: A Common Question
Players often ask which is rarer, Covert or Classified. Covert (red) sits one tier above Classified (pink), so a Covert is rarer in a case opening — roughly 0.64% versus 3.20%. Covert is the highest weapon-skin grade before you reach the gold knives and gloves tier. That said, because value is separate from rarity, a desirable Classified can still outprice a Covert. When comparing two skins, check the colour to know the tier, then check the market to know the price.
Where Knives and Gloves Fit
The gold Rare Special tier is the one everyone hopes for. It covers melee weapons and gloves, and shares a single combined chance of around 0.26% per case opening. Within that tier, the specific knife type, finish, float, and pattern create an enormous price range. For deeper detail on the melee and glove categories, read our knives guide and our gloves guide.
FAQ
What are the CS2 rarity colours in order?
From most common to rarest in case pools: Mil-Spec (blue), Restricted (purple), Classified (pink), Covert (red), and Rare Special (gold) for knives and gloves. Consumer (white) and Industrial (light blue) sit below Mil-Spec but appear mainly in non-case collections.
Does a rarer skin always cost more?
No. Rarity sets how often a skin appears, while price is driven by appearance, demand, float, pattern, and whether it has StatTrak. A popular lower-tier skin can easily outsell a rarer but plainer one.
What is the gold tier in CS2?
Gold, also called Rare Special, is the tier for knives and gloves. It has roughly a 0.26% combined chance per case opening, making it the least likely outcome by a wide margin.
Why do two identical skins have different prices?
Because of float (wear) and, on some finishes, pattern seed. A Factory New copy usually costs more than a Battle-Scarred one, and rare patterns can multiply the price of an otherwise standard skin.
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